Design Idea Wk 6: Hardware driven game
Re: Design Idea Wk 6: Hardware driven game
My idea is for a physics-based game where the main character is a magician who has to balance several objects into a tower. The point of using a magician is that the character can levitate the objects to put them in place, and the loss of touch sensation wouldn’t impact the player’s immersion into the game.
The levitation process would involve intricate finger movements, though I haven’t designed a way to make those intuitive to learn and at the same time present a meaningful challege to the player.
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