Design Idea wk5: Mechanic driven
Re: Design Idea wk5: Mechanic driven
My idea is a puzzle where players have to control jets of water (like those synchronized water fountains). On a 2D, side-view field, the goal is to program the jets streams in such a way that when played out, the streams never collide.
The field is composed of holes at the bottom of the screen. Each hole can shoot or receive a stream, the player chooses at programming time.
In order to create a challenge, the requirements for a successful solution would gradually be made more complex, e.g. each move needs at least 2 streams being shot at the same time and at opposite directions: each hole can only be used for a pre-defined numbner of times; and so on.
Since the player can only find out the result once the programming part is done, the game would challenge his or her memory as the levels get more complex.
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