Journal Wk 9 — Interactive Fiction
Re: Journal Wk 9 – Interactive Fiction
I thought that the problem with these games was more related to the UI than the games themselves. I couldn’t do anything at all in Galatea and Aisle, as they didn’t understand anything I said. I could progress a little in Slouching Toward Bedlam, but soon I didn’t know what to do.
Facade was a lot easier for me to play. It understood everything I tried to say and I could actually get to the end. I think there’s a lot of replayability in this game and , since the UI doesn’t get in the way, I think it’s worth the time.
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