Games & Films

Game Design Workshop

Journal Wk 9 — Interactive Fiction

Re: Journal Wk 9 – Interactive Fiction

I thought that the problem with these games was more related to the UI than the games themselves. I couldn’t do anything at all in Galatea and Aisle, as they didn’t understand anything I said. I could progress a little in Slouching Toward Bedlam, but soon I didn’t know what to do.

Facade was a lot easier for me to play. It understood everything I tried to say and I could actually get to the end. I think there’s a lot of replayability in this game and , since the UI doesn’t get in the way, I think it’s worth the time.

Advertisement

October 5, 2009 - Posted by | Games

No comments yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.