Journal Wk10: Improv
Taking D&D as an example, the improv principles would certainly apply here, since all would be essential to advance the story. Like improv, D&D is a imagination-based social game and requires the participation and commitment to the game from all players.
The game’s mechanics would certainly allow for a participant to be disruptive, but that would affect the aesthetics for the entire group, rendering the game unplayable in he short-term.
Since the game designer would not have much control over players’ actions, my opinion is that enforcement of the improv principles would be a task delegated to the players themselves.
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