Journal Wk8: Mafia
Although the mechanics are simple, the game incorporates a 7 of the 8 types of fun: drama (if using the narrator role), fantasy (for the role-playing), challenge (trying to read other players), social (the game needs a large group of players), discovery (the story and roles being unveiled), expression (again, if the narrator role is used), and submission (for the capacity of immersion).
The game’s main attraction seems to be the social aspect, however, and I think that might impact its aesthetics if played online. I feel that part of the fun is trying to read other players, and I’m not sure how to successfully implement that online. One could probably use web-cams, but they would still lose most of the body language.
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